Problem Discovery
In Escape Simulator, the process of selecting a room to play lacks clarity and guidance. Without any age categories or difficulty levels for each room, players are left to navigate through a sea of options with no clear direction. This can be particularly frustrating for casual players seeking a relaxed experience or hardcore players in search of a thrilling challenge.
Moreover, the absence of room categories based on themes or specific attributes further compounds the issue. Players are forced to sift through rooms blindly, with no information to help them make an informed decision. This lack of categorization makes it difficult for players to find rooms that align with their preferences or moods.
To address this problem, implementing age categories, difficulty levels, and room categories based on themes or attributes would greatly enhance the user experience. Age categories would ensure that players are selecting rooms suitable for their age group, while difficulty levels would help them gauge the level of challenge they can expect.
Additionally, introducing room categories based on themes or specific attributes would provide players with more context and information about each room. For example, rooms could be categorized as "Adventure," "Mystery," or "Horror," allowing players to choose rooms that match their interests.
By incorporating these features, Escape Simulator would offer a more user-friendly and enjoyable experience, catering to the diverse preferences of its player base. Players would be able to easily find rooms that suit their desired level of difficulty and thematic preferences, resulting in a more engaging and satisfying gameplay experience.